Consider the Consequences!
"Consider the Consequences!" ("¡Considera las consecuencias!"), publicado en 1930, es el primer libro conocido que utiliza una narrativa no lineal basada en elecciones (al estilo de «elige tu propia aventura»).
A diferencia de la gran mayoría de las obras de narrativa interactiva que aparecerían en los siguientes años, sus autoras fueron dos mujeres: Doris Webster y Mary Alden Hopkins. El tono sorprendentemente progresista de muchas de sus tramas puede tener que ver con que la segunda de ellas, Mary Alden Hopkins, fue una activista por el sufragio femenino y los derechos de las mujeres.
Algunas de las diferencias con los estándares de las obras de literatura interactiva posteriores:
- El libro nos permite escoger entre tres personajes distintos pero relacionados entre sí, permitiéndonos experimentar la historia desde sus tres puntos de vista.
- La obra está escrita en tercera persona, y no en segunda persona como es habitual en otros librojuegos o libros interactivos.
- Se trata de una obra destinada a público adulto, y pensada para ser leída en grupo, con una persona lectora y otras que toman las decisiones.
La historia es sorprendentemente ágil para un texto olvidado de 1930, con personajes bien construídos y situaciones creíbles e interesantes. El texto nos permite viajar a una época muy diferente a la nuestra, y comprender muchos de sus dilemas.
"Consider the Consequences!", published in 1930, is the first known book to use a non-linear, choice-based narrative (in the style of “choose your own adventure”).
Unlike the vast majority of interactive narrative works that would appear in the following years, its authors were two women: Doris Webster and Mary Alden Hopkins. The surprisingly progressive tone of many of their plots may have to do with the fact that the latter, Mary Alden Hopkins, was an activist for women's suffrage and women's rights.
Some of the differences from the standards of later works of interactive literature:
- The book allows us to choose between three distinct but related characters, allowing us to experience the story from their points of view.
- The work is written in the third person, and not in the second person as is common in other interactive books or gamebooks.
- It is a work intended for an adult audience, and designed to be read in a group, with one person reading and others making the decisions.
The story is surprisingly agile for a forgotten text from 1930, with well-constructed characters and believable and interesting situations. The text allows us to travel to a time very different from our own, and to understand many of its dilemmas.
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Kozelek |
Genre | Interactive Fiction |
Tags | Female Protagonist, Male protagonist, Meaningful Choices, Multiple Endings, Retro, Romance, Story Rich, Text based, ZX Spectrum |
Average session | About a half-hour |
Languages | English, Spanish; Castilian |
Inputs | Keyboard |
Links | Archive.org |
Download
Install instructions
Para jugar/leer esta historia interactiva es necesario usar un emulador de ZX Spectrum. Uno de los que mejores resultados suele dar es FUSE.
Comments
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Hi, I’m contacting you because I want to make a homebrew tribute USB. I’m collecting as many content creators as possible. I also want to include a profile for each one, with a few details, such as their logo, avatar, name, work completed, projects, etc., so you can see who’s behind their creations.
That profile, along with any material you allow me to upload, will be placed on a USB drive. This will act as a database of creators and their creations, and will be updated as I connect with new people.
The USB I’m thinking of creating will be one of those rubber-type USBs, shaped like a Spectrum computer, something that looks really nice. The idea is that those who contribute material, and if they want to buy one or more, will get it at cost price, and those who just want to buy one, it will cost a little more.
The idea is that if enough are sold, enough to recover the initial investment, the profits that the rest of the USBs could generate will be distributed among the people who have contributed material to the project, via transfer, PayPal, or however possible, even if possible, that the USB will be free. Obviously, you can buy more than one, but only one of them can be free.
It’s not necessary or mandatory to buy the USB, only if you like it or want it.
If you’re interested in this project, you can contact me at this email, flopping@gmail.com. If you have any questions or concerns, let me know and I’ll answer them. Do you think the idea is a good one? Would you like to participate in the project? Let me know. Best regards.
Juan.